Quality & Design of Educational Science Software - Contents
Project Question & General Guidelines
Who is the User?
What kind of Educational Software?
Curriculum Design/Administration
Tutorial
Drill & Practice(DP)/Educational Game
Fear that computers will replace teachers (job security)
Fear that computers will start programming students independent of human wishes
Using the game element to improve effectiveness
Tools/Problem Solving
Students can focus less on the mechanics and drudgery of a task and more on the underlying concepts and knowledge.
These tools are supposed to make the students task easier, and therefore make the teachers job less taxing
Simulation & Off-Site Connectivity
Shells & Frameworks
Appendix: Evaluation/Design Checklist
Hardware & Software
Memory
Operating System(OS)
Computer Language
Input/Output(I/O) Devices
Keyboard
Multiple Users
Technical Knowledge
Instructional Goals
Identify the Target Population
Identify the Instructional Objectives
List the Instructional Objectives of the Computer Assisted Instruction(CAI) Program
Make the Comparison
Instructional Design
Teaching Skills (Performance) & Knowledge (Information)
Scope
Sequence
Manageable Steps
Format
Appropriateness
Accuracy & Completeness
Interest & Student Motivation
Cultural Bias & Stereotypes
Adaptable to Differing Needs
Quality of Writing
Method of Delivery
Program Design
Instructions
Help Messages
Errors
Screen Formatting
Communicating with the Program
Interaction
Feedback
Branching
Remediation
Self-Pacing
Graphics/Sound/Color
Simulations
Management Benefits
Program Capabilities
Diagnostics
Instructional Management
Backup & Archiving
Documentation
Ease of Use
Documentation
Manuals and Contents
The Student Manual
Style and Organization for Both Manuals