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Who is the User?

First of all the actual user of the software must be determined. This report focuses on the high school or college student in a lab, classroom, or at home.

"Programs aimed at college and high school audiences have been most successful in realizing the potential of science software. Software for younger children has been less interesting. Rather than adapting to the new medium of the computer, many companies simply put dinosaur and plant books on disk. However, these are slowly being replaced by excellent simulations for elementary-age audiences.", p.238)


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